commit 8270dfe1ca3c93c92a6bde82a6ead355affbf8f2
Author: root <root@hub.scroll.pub> Date: 2024-12-29 00:34:01 +0000 Subject: Initial commit diff --git a/body.html b/body.html new file mode 100644 index 0000000..d60cc48 --- /dev/null +++ b/body.html @@ -0,0 +1,14 @@ +<header> + <h1>Breakout Game</h1> + <p>Classic arcade fun in your browser!</p> +</header> +<main> + <canvas id="gameCanvas" width="480" height="320"></canvas> + <div class="controls"> + <button id="startButton">Start Game</button> + <div class="score">Score: <span id="score">0</span></div> + </div> +</main> +<footer> + <p>Use arrow keys or swipe to move the paddle</p> +</footer> \ No newline at end of file diff --git a/index.scroll b/index.scroll new file mode 100644 index 0000000..be2a406 --- /dev/null +++ b/index.scroll @@ -0,0 +1,8 @@ +buildHtml +baseUrl https://breakout.scroll.pub +metaTags +editButton /edit.html +title Breakout Game - Classic Arcade Fun +style.css +body.html +script.js \ No newline at end of file diff --git a/prompt.json b/prompt.json new file mode 100644 index 0000000..2159c8d --- /dev/null +++ b/prompt.json @@ -0,0 +1,25 @@ +{ + "id": "4a2abc47-6fff-401e-9e9e-66485cd0df79", + "object": "chat.completion", + "created": 1735432418, + "model": "deepseek-chat", + "choices": [ + { + "index": 0, + "message": { + "role": "assistant", + "content": "---domain---\nbreakout.scroll.pub\n---index.scroll---\nbuildHtml\nbaseUrl https://breakout.scroll.pub\nmetaTags\neditButton /edit.html\ntitle Breakout Game - Classic Arcade Fun\nstyle.css\nbody.html\nscript.js\n---body.html---\n<header>\n <h1>Breakout Game</h1>\n <p>Classic arcade fun in your browser!</p>\n</header>\n<main>\n <canvas id=\"gameCanvas\" width=\"480\" height=\"320\"></canvas>\n <div class=\"controls\">\n <button id=\"startButton\">Start Game</button>\n <div class=\"score\">Score: <span id=\"score\">0</span></div>\n </div>\n</main>\n<footer>\n <p>Use arrow keys or swipe to move the paddle</p>\n</footer>\n---style.css---\n:root {\n --primary-color: #2c3e50;\n --secondary-color: #3498db;\n --accent-color: #e74c3c;\n --text-color: #ecf0f1;\n --background-color: #34495e;\n}\n\nbody {\n font-family: 'Arial', sans-serif;\n margin: 0;\n padding: 0;\n background-color: var(--background-color);\n color: var(--text-color);\n display: flex;\n flex-direction: column;\n align-items: center;\n min-height: 100vh;\n}\n\nheader {\n text-align: center;\n padding: 2rem 0;\n}\n\nh1 {\n font-size: 2.5rem;\n margin: 0;\n color: var(--secondary-color);\n}\n\np {\n margin: 0.5rem 0;\n}\n\nmain {\n display: flex;\n flex-direction: column;\n align-items: center;\n gap: 1rem;\n padding: 1rem;\n}\n\ncanvas {\n background-color: var(--primary-color);\n border-radius: 8px;\n box-shadow: 0 4px 8px rgba(0, 0, 0, 0.3);\n}\n\n.controls {\n display: flex;\n align-items: center;\n gap: 1rem;\n}\n\nbutton {\n background-color: var(--secondary-color);\n color: var(--text-color);\n border: none;\n padding: 0.5rem 1rem;\n border-radius: 4px;\n cursor: pointer;\n font-size: 1rem;\n transition: background-color 0.3s;\n}\n\nbutton:hover {\n background-color: var(--accent-color);\n}\n\n.score {\n font-size: 1.2rem;\n}\n\nfooter {\n margin-top: auto;\n padding: 1rem;\n text-align: center;\n}\n\n@media (max-width: 480px) {\n canvas {\n width: 100%;\n height: auto;\n }\n}\n---script.js---\nconst canvas = document.getElementById('gameCanvas');\nconst ctx = canvas.getContext('2d');\nconst startButton = document.getElementById('startButton');\nconst scoreDisplay = document.getElementById('score');\n\nlet ballRadius = 10;\nlet x = canvas.width / 2;\nlet y = canvas.height - 30;\nlet dx = 2;\nlet dy = -2;\nlet paddleHeight = 10;\nlet paddleWidth = 75;\nlet paddleX = (canvas.width - paddleWidth) / 2;\nlet rightPressed = false;\nlet leftPressed = false;\nlet score = 0;\nlet gameActive = false;\n\nconst brickRowCount = 3;\nconst brickColumnCount = 5;\nconst brickWidth = 75;\nconst brickHeight = 20;\nconst brickPadding = 10;\nconst brickOffsetTop = 30;\nconst brickOffsetLeft = 30;\n\nlet bricks = [];\nfor (let c = 0; c < brickColumnCount; c++) {\n bricks[c] = [];\n for (let r = 0; r < brickRowCount; r++) {\n bricks[c][r] = { x: 0, y: 0, status: 1 };\n }\n}\n\ndocument.addEventListener('keydown', keyDownHandler);\ndocument.addEventListener('keyup', keyUpHandler);\nstartButton.addEventListener('click', startGame);\n\nfunction keyDownHandler(e) {\n if (e.key === 'Right' || e.key === 'ArrowRight') {\n rightPressed = true;\n } else if (e.key === 'Left' || e.key === 'ArrowLeft') {\n leftPressed = true;\n }\n}\n\nfunction keyUpHandler(e) {\n if (e.key === 'Right' || e.key === 'ArrowRight') {\n rightPressed = false;\n } else if (e.key === 'Left' || e.key === 'ArrowLeft') {\n leftPressed = false;\n }\n}\n\nfunction startGame() {\n if (!gameActive) {\n gameActive = true;\n score = 0;\n scoreDisplay.textContent = score;\n resetBall();\n resetBricks();\n draw();\n }\n}\n\nfunction resetBall() {\n x = canvas.width / 2;\n y = canvas.height - 30;\n dx = 2;\n dy = -2;\n}\n\nfunction resetBricks() {\n for (let c = 0; c < brickColumnCount; c++) {\n for (let r = 0; r < brickRowCount; r++) {\n bricks[c][r].status = 1;\n }\n }\n}\n\nfunction collisionDetection() {\n for (let c = 0; c < brickColumnCount; c++) {\n for (let r = 0; r < brickRowCount; r++) {\n const b = bricks[c][r];\n if (b.status === 1) {\n if (\n x > b.x &&\n x < b.x + brickWidth &&\n y > b.y &&\n y < b.y + brickHeight\n ) {\n dy = -dy;\n b.status = 0;\n score++;\n scoreDisplay.textContent = score;\n if (score === brickRowCount * brickColumnCount) {\n alert('YOU WIN, CONGRATULATIONS!');\n gameActive = false;\n }\n }\n }\n }\n }\n}\n\nfunction drawBall() {\n ctx.beginPath();\n ctx.arc(x, y, ballRadius, 0, Math.PI * 2);\n ctx.fillStyle = '#0095DD';\n ctx.fill();\n ctx.closePath();\n}\n\nfunction drawPaddle() {\n ctx.beginPath();\n ctx.rect(paddleX, canvas.height - paddleHeight, paddleWidth, paddleHeight);\n ctx.fillStyle = '#0095DD';\n ctx.fill();\n ctx.closePath();\n}\n\nfunction drawBricks() {\n for (let c = 0; c < brickColumnCount; c++) {\n for (let r = 0; r < brickRowCount; r++) {\n if (bricks[c][r].status === 1) {\n const brickX = c * (brickWidth + brickPadding) + brickOffsetLeft;\n const brickY = r * (brickHeight + brickPadding) + brickOffsetTop;\n bricks[c][r].x = brickX;\n bricks[c][r].y = brickY;\n ctx.beginPath();\n ctx.rect(brickX, brickY, brickWidth, brickHeight);\n ctx.fillStyle = '#0095DD';\n ctx.fill();\n ctx.closePath();\n }\n }\n }\n}\n\nfunction draw() {\n if (!gameActive) return;\n\n ctx.clearRect(0, 0, canvas.width, canvas.height);\n drawBricks();\n drawBall();\n drawPaddle();\n collisionDetection();\n\n if (x + dx > canvas.width - ballRadius || x + dx < ballRadius) {\n dx = -dx;\n }\n if (y + dy < ballRadius) {\n dy = -dy;\n } else if (y + dy > canvas.height - ballRadius) {\n if (x > paddleX && x < paddleX + paddleWidth) {\n dy = -dy;\n } else {\n gameActive = false;\n alert('GAME OVER');\n return;\n }\n }\n\n if (rightPressed && paddleX < canvas.width - paddleWidth) {\n paddleX += 7;\n } else if (leftPressed && paddleX > 0) {\n paddleX -= 7;\n }\n\n x += dx;\n y += dy;\n requestAnimationFrame(draw);\n}\n---end---" + }, + "logprobs": null, + "finish_reason": "stop" + } + ], + "usage": { + "prompt_tokens": 238, + "completion_tokens": 1828, + "total_tokens": 2066, + "prompt_cache_hit_tokens": 0, + "prompt_cache_miss_tokens": 238 + }, + "system_fingerprint": "fp_f1afce2943" +} \ No newline at end of file diff --git a/readme.scroll b/readme.scroll new file mode 100644 index 0000000..504a3d3 --- /dev/null +++ b/readme.scroll @@ -0,0 +1,2 @@ +# breakout.scroll.pub +Website generated by DeepSeek from prompt: full functional breakout game \ No newline at end of file diff --git a/script.js b/script.js new file mode 100644 index 0000000..3aed014 --- /dev/null +++ b/script.js @@ -0,0 +1,173 @@ +const canvas = document.getElementById('gameCanvas'); +const ctx = canvas.getContext('2d'); +const startButton = document.getElementById('startButton'); +const scoreDisplay = document.getElementById('score'); + +let ballRadius = 10; +let x = canvas.width / 2; +let y = canvas.height - 30; +let dx = 2; +let dy = -2; +let paddleHeight = 10; +let paddleWidth = 75; +let paddleX = (canvas.width - paddleWidth) / 2; +let rightPressed = false; +let leftPressed = false; +let score = 0; +let gameActive = false; + +const brickRowCount = 3; +const brickColumnCount = 5; +const brickWidth = 75; +const brickHeight = 20; +const brickPadding = 10; +const brickOffsetTop = 30; +const brickOffsetLeft = 30; + +let bricks = []; +for (let c = 0; c < brickColumnCount; c++) { + bricks[c] = []; + for (let r = 0; r < brickRowCount; r++) { + bricks[c][r] = { x: 0, y: 0, status: 1 }; + } +} + +document.addEventListener('keydown', keyDownHandler); +document.addEventListener('keyup', keyUpHandler); +startButton.addEventListener('click', startGame); + +function keyDownHandler(e) { + if (e.key === 'Right' || e.key === 'ArrowRight') { + rightPressed = true; + } else if (e.key === 'Left' || e.key === 'ArrowLeft') { + leftPressed = true; + } +} + +function keyUpHandler(e) { + if (e.key === 'Right' || e.key === 'ArrowRight') { + rightPressed = false; + } else if (e.key === 'Left' || e.key === 'ArrowLeft') { + leftPressed = false; + } +} + +function startGame() { + if (!gameActive) { + gameActive = true; + score = 0; + scoreDisplay.textContent = score; + resetBall(); + resetBricks(); + draw(); + } +} + +function resetBall() { + x = canvas.width / 2; + y = canvas.height - 30; + dx = 2; + dy = -2; +} + +function resetBricks() { + for (let c = 0; c < brickColumnCount; c++) { + for (let r = 0; r < brickRowCount; r++) { + bricks[c][r].status = 1; + } + } +} + +function collisionDetection() { + for (let c = 0; c < brickColumnCount; c++) { + for (let r = 0; r < brickRowCount; r++) { + const b = bricks[c][r]; + if (b.status === 1) { + if ( + x > b.x && + x < b.x + brickWidth && + y > b.y && + y < b.y + brickHeight + ) { + dy = -dy; + b.status = 0; + score++; + scoreDisplay.textContent = score; + if (score === brickRowCount * brickColumnCount) { + alert('YOU WIN, CONGRATULATIONS!'); + gameActive = false; + } + } + } + } + } +} + +function drawBall() { + ctx.beginPath(); + ctx.arc(x, y, ballRadius, 0, Math.PI * 2); + ctx.fillStyle = '#0095DD'; + ctx.fill(); + ctx.closePath(); +} + +function drawPaddle() { + ctx.beginPath(); + ctx.rect(paddleX, canvas.height - paddleHeight, paddleWidth, paddleHeight); + ctx.fillStyle = '#0095DD'; + ctx.fill(); + ctx.closePath(); +} + +function drawBricks() { + for (let c = 0; c < brickColumnCount; c++) { + for (let r = 0; r < brickRowCount; r++) { + if (bricks[c][r].status === 1) { + const brickX = c * (brickWidth + brickPadding) + brickOffsetLeft; + const brickY = r * (brickHeight + brickPadding) + brickOffsetTop; + bricks[c][r].x = brickX; + bricks[c][r].y = brickY; + ctx.beginPath(); + ctx.rect(brickX, brickY, brickWidth, brickHeight); + ctx.fillStyle = '#0095DD'; + ctx.fill(); + ctx.closePath(); + } + } + } +} + +function draw() { + if (!gameActive) return; + + ctx.clearRect(0, 0, canvas.width, canvas.height); + drawBricks(); + drawBall(); + drawPaddle(); + collisionDetection(); + + if (x + dx > canvas.width - ballRadius || x + dx < ballRadius) { + dx = -dx; + } + if (y + dy < ballRadius) { + dy = -dy; + } else if (y + dy > canvas.height - ballRadius) { + if (x > paddleX && x < paddleX + paddleWidth) { + dy = -dy; + } else { + gameActive = false; + alert('GAME OVER'); + return; + } + } + + if (rightPressed && paddleX < canvas.width - paddleWidth) { + paddleX += 7; + } else if (leftPressed && paddleX > 0) { + paddleX -= 7; + } + + x += dx; + y += dy; + requestAnimationFrame(draw); +} \ No newline at end of file diff --git a/style.css b/style.css new file mode 100644 index 0000000..0f94805 --- /dev/null +++ b/style.css @@ -0,0 +1,86 @@ +:root { + --primary-color: #2c3e50; + --secondary-color: #3498db; + --accent-color: #e74c3c; + --text-color: #ecf0f1; + --background-color: #34495e; +} + +body { + font-family: 'Arial', sans-serif; + margin: 0; + padding: 0; + background-color: var(--background-color); + color: var(--text-color); + display: flex; + flex-direction: column; + align-items: center; + min-height: 100vh; +} + +header { + text-align: center; + padding: 2rem 0; +} + +h1 { + font-size: 2.5rem; + margin: 0; + color: var(--secondary-color); +} + +p { + margin: 0.5rem 0; +} + +main { + display: flex; + flex-direction: column; + align-items: center; + gap: 1rem; + padding: 1rem; +} + +canvas { + background-color: var(--primary-color); + border-radius: 8px; + box-shadow: 0 4px 8px rgba(0, 0, 0, 0.3); +} + +.controls { + display: flex; + align-items: center; + gap: 1rem; +} + +button { + background-color: var(--secondary-color); + color: var(--text-color); + border: none; + padding: 0.5rem 1rem; + border-radius: 4px; + cursor: pointer; + font-size: 1rem; + transition: background-color 0.3s; +} + +button:hover { + background-color: var(--accent-color); +} + +.score { + font-size: 1.2rem; +} + +footer { + margin-top: auto; + padding: 1rem; + text-align: center; +} + +@media (max-width: 480px) { + canvas { + width: 100%; + height: auto; + } +} \ No newline at end of file