Changes to stratofly.scroll.pub

root
root
6 days ago
Initial commit
index.scroll
Changed around line 1
+ buildHtml
+ baseUrl https://stratofly.scroll.pub
+ metaTags
+ editButton /edit.html
+ title Sky Strategy Simulator
+ style.css
+
+ header
+ class game-header
+ h1 Sky Strategy Simulator
+ span class="gradient-text"
+ p Navigate strategic airspace using game theory principles
+ main
+ class game-container
+ canvas id="gameCanvas"
+ class game-canvas
+ section
+ class theory-panel
+ h2 Strategic Balance
+ div
+ class strategy-metrics
+ div
+ class metric-box
+ p Current Nash Equilibrium
+ span id="nashEquilibrium" 0.78
+ div
+ class metric-box
+ p Payoff Matrix
+ span id="payoffMatrix" Cooperative
+ p id="theoryUpdate" Allies/enemies adapt strategies based on your moves
+ footer
+ class game-footer
+ div
+ class footer-links
+ a Docs
+ href /docs
+ a Theory
+ href /theory
+ a Controls
+ href #controls
+ p Fly with arrow keys/touch. Collect blue, avoid red. Adapt strategies.
+
+ script.js
prompt.json
Changed around line 1
+ {
+ "id": "44ab72f5-0d9e-40c0-bd3f-5887f48365d5",
+ "object": "chat.completion",
+ "created": 1739684668,
+ "model": "deepseek-reasoner",
+ "choices": [
+ {
+ "index": 0,
+ "message": {
+ "role": "assistant",
+ "content": "---domain---\nstratofly.scroll.pub\n---index.scroll---\nbuildHtml\nbaseUrl https://stratofly.scroll.pub\nmetaTags\n editButton /edit.html\ntitle Sky Strategy Simulator\nstyle.css\n\nheader\n class game-header\n h1 Sky Strategy Simulator\n span class=\"gradient-text\"\n p Navigate strategic airspace using game theory principles\nmain\n class game-container\n canvas id=\"gameCanvas\"\n class game-canvas\n section\n class theory-panel\n h2 Strategic Balance\n div\n class strategy-metrics\n div\n class metric-box\n p Current Nash Equilibrium\n span id=\"nashEquilibrium\" 0.78\n div\n class metric-box\n p Payoff Matrix\n span id=\"payoffMatrix\" Cooperative\n p id=\"theoryUpdate\" Allies/enemies adapt strategies based on your moves\nfooter\n class game-footer\n div\n class footer-links\n a Docs\n href /docs\n a Theory\n href /theory\n a Controls\n href #controls\n p Fly with arrow keys/touch. Collect blue, avoid red. Adapt strategies.\n\nscript.js\n---style.css---\n:root {\n --sky-start: #000428;\n --sky-end: #004e92;\n --plane-color: #ffd700;\n --glow: 0 0 20px rgba(255,215,0,0.5);\n}\n\nbody {\n margin: 0;\n font-family: 'Segoe UI', system-ui;\n background: linear-gradient(to bottom, var(--sky-start), var(--sky-end));\n color: white;\n min-height: 100vh;\n display: flex;\n flex-direction: column;\n}\n\n.game-header {\n text-align: center;\n padding: 2rem 1rem;\n position: relative;\n overflow: hidden;\n}\n\n.gradient-text {\n background: linear-gradient(45deg, #ff6b6b, #4ecdc4);\n -webkit-background-clip: text;\n background-clip: text;\n color: transparent;\n}\n\n.game-container {\n flex: 1;\n position: relative;\n max-width: 1200px;\n margin: 0 auto;\n padding: 1rem;\n}\n\n.game-canvas {\n width: 100%;\n height: 60vh;\n border-radius: 15px;\n box-shadow: 0 0 40px rgba(0,78,146,0.3);\n background: rgba(0,0,0,0.3);\n touch-action: none;\n}\n\n.theory-panel {\n margin-top: 2rem;\n background: rgba(255,255,255,0.1);\n padding: 1.5rem;\n border-radius: 12px;\n backdrop-filter: blur(10px);\n}\n\n.strategy-metrics {\n display: grid;\n grid-template-columns: repeat(auto-fit, minmax(150px, 1fr));\n gap: 1rem;\n margin: 1rem 0;\n}\n\n.metric-box {\n background: linear-gradient(145deg, rgba(255,255,255,0.15), rgba(255,255,255,0.05));\n padding: 1rem;\n border-radius: 8px;\n border: 1px solid rgba(255,255,255,0.1);\n}\n\n@keyframes plane-tilt {\n 0%, 100% { transform: rotate(-5deg); }\n 50% { transform: rotate(5deg); }\n}\n\n@media (max-width: 768px) {\n .game-canvas {\n height: 50vh;\n }\n \n .theory-panel {\n padding: 1rem;\n }\n}\n---script.js---\nconst canvas = document.getElementById('gameCanvas');\nconst ctx = canvas.getContext('2d');\nlet aspectRatio = 16/9;\n\nfunction resizeCanvas() {\n canvas.width = Math.min(window.innerWidth - 40, 1200);\n canvas.height = canvas.width / aspectRatio;\n}\nresizeCanvas();\nwindow.addEventListener('resize', resizeCanvas);\n\nconst plane = {\n x: 0.5, y: 0.5, size: 0.03, \n velocity: [0, 0], maxSpeed: 0.02\n};\n\nlet entities = [];\nlet lastSpawn = 0;\n\nclass GameEntity {\n constructor(type) {\n this.type = type;\n this.x = Math.random();\n this.y = Math.random();\n this.strategy = Math.random() > 0.5 ? 'cooperative' : 'aggressive';\n this.lastAction = performance.now();\n }\n\n decideAction() {\n const timeSince = performance.now() - this.lastAction;\n if(timeSince > 2000) {\n this.strategy = plane.score > 50 ? 'aggressive' : 'cooperative';\n this.lastAction = performance.now();\n }\n }\n}\n\nfunction gameLoop(timestamp) {\n ctx.clearRect(0, 0, canvas.width, canvas.height);\n \n // Update positions\n plane.x = Math.max(0, Math.min(1, plane.x + plane.velocity[0]));\n plane.y = Math.max(0, Math.min(1, plane.y + plane.velocity[1]));\n \n // Spawn entities\n if(timestamp - lastSpawn > 2000) {\n entities.push(new GameEntity(\n Math.random() > 0.3 ? 'ally' : 'enemy'\n ));\n lastSpawn = timestamp;\n }\n \n // Draw plane\n ctx.save();\n const px = plane.x * canvas.width;\n const py = plane.y * canvas.height;\n ctx.translate(px, py);\n ctx.rotate(Math.atan2(plane.velocity[1], plane.velocity[0]) + Math.PI/2);\n ctx.beginPath();\n ctx.moveTo(0, -plane.size * canvas.width);\n ctx.lineTo(-plane.size * canvas.width/2, plane.size * canvas.width);\n ctx.lineTo(plane.size * canvas.width/2, plane.size * canvas.width);\n ctx.closePath();\n ctx.fillStyle = var(--plane-color);\n ctx.shadowBlur = 15;\n ctx.shadowColor = rgba(255,215,0,0.5);\n ctx.fill();\n ctx.restore();\n \n requestAnimationFrame(gameLoop);\n}\n\n// Input handling\nconst touchPos = {x: null, y: null};\n\ncanvas.addEventListener('mousemove', e => {\n const rect = canvas.getBoundingClientRect();\n touchPos.x = (e.clientX - rect.left) / canvas.width;\n touchPos.y = (e.clientY - rect.top) / canvas.height;\n});\n\ncanvas.addEventListener('touchmove', e => {\n e.preventDefault();\n const rect = canvas.getBoundingClientRect();\n touchPos.x = (e.touches[0].clientX - rect.left) / canvas.width;\n touchPos.y = (e.touches[0].clientY - rect.top) / canvas.height;\n});\n\nfunction updateVelocity() {\n if(touchPos.x !== null) {\n plane.velocity[0] = (touchPos.x - plane.x) * 0.05;\n plane.velocity[1] = (touchPos.y - plane.y) * 0.05;\n }\n requestAnimationFrame(updateVelocity);\n}\nupdateVelocity();\nrequestAnimationFrame(gameLoop);\n---end---",
+ "reasoning_content": "Okay, I need to create a flying game using Scroll, CSS, and JavaScript without any frameworks or external dependencies. The user wants it to incorporate game theory elements, be mobile-responsive, and look beautiful with advanced CSS. Let me break this down.\n\nFirst, the domain name. It should end with scroll.pub and be memorable. Since it's a flying game with game theory, maybe something like \"stratofly.scroll.pub\"? \"Strato\" suggests the sky, and \"fly\" is straightforward. \"Strat\" could also hint at strategy, which ties into game theory.\n\nNext, the structure. Using Scroll's syntax, I'll start with the HTML boilerplate. The header needs a hero section with the game title and instructions. The main content will have the game canvas and a section explaining the game theory aspects. The footer should have links but no copyright symbol.\n\nFor the game itself, using a canvas element makes sense. The player's plane will be controlled by touch or mouse. Enemies and allies will be AI agents whose behavior changes based on the player's actions, introducing game theory elements like Nash equilibria or tit-for-tat strategies.\n\nCSS should be dazzling. Maybe a gradient background simulating the sky. Animations for clouds moving. The plane could have a tilt effect when moving. Responsive design using media queries for mobile, ensuring the canvas resizes and touch controls are optimized.\n\nJavaScript will handle the game loop. The player's movement is tracked via event listeners. AI entities will have decision-making logic. For game theory, perhaps enemies become more aggressive if the player attacks allies, or allies cooperate if the player helps them. Collision detection between projectiles and entities is crucial.\n\nAccessibility: Ensure the canvas has aria labels, and instructions are clear. Semantic HTML elements for sections and headings. Color contrast checked for readability.\n\nTesting mobile responsiveness: Use viewport meta tag, percentage-based widths, and touch events. Maybe a virtual joystick, but keeping it simple with touch/mouse move.\n\nPutting it all together, the Scroll markup structures the HTML with classes for styling. The CSS uses keyframes for animations, flexbox/grid for layout, and advanced selectors. JavaScript manages the game state, AI behavior, and rendering.\n\nPotential issues: Performance on mobile devices. Optimizing the game loop with requestAnimationFrame. Balancing game difficulty and theory integration without complicating the gameplay.\n\nFinally, ensuring all links are relative and no external resources. Keeping the code clean and commented for clarity."
+ },
+ "logprobs": null,
+ "finish_reason": "stop"
+ }
+ ],
+ "usage": {
+ "prompt_tokens": 741,
+ "completion_tokens": 2127,
+ "total_tokens": 2868,
+ "prompt_tokens_details": {
+ "cached_tokens": 0
+ },
+ "completion_tokens_details": {
+ "reasoning_tokens": 509
+ },
+ "prompt_cache_hit_tokens": 0,
+ "prompt_cache_miss_tokens": 741
+ },
+ "system_fingerprint": "fp_5417b77867"
+ }
readme.scroll
Changed around line 1
+ # stratofly.scroll.pub
+
+ Prompt: website
+ Agent: deepseekreasoner
+ Model: deepseek-reasoner
+
+ ## User prompt
+ Create a flying game that employs the complexities of game theory
+
+ ## System prompt
+ You are an expert web developer. Create a website based on this request: "Create a flying game that employs the complexities of game theory"
+
+ Requirements:
+ - Use only Scroll, CSS, and JavaScript (NO frameworks, NO external dependencies)
+ - Create clean, semantic HTML5
+ - Make it mobile-responsive
+ - Follow modern best practices and accessibility guidelines
+ - Keep it simple but professional
+ - Use only relative links and no external resources
+ - Do not put a copyright symbol or all rights reserved in the footer.
+ - Make it beautiful. Dazzling. Advanced used of CSS.
+
+ As a refresher, for doing the html body, Scroll is a whitespace based language that uses a single indented space to mark a line (aka particle) as a subparticle of a parent line.
+
+ For example:
+
+ header
+ class hero
+ nav
+ div Scroll
+ class logo
+ div
+ class nav-links
+ a Features
+ href #features
+ a Examples
+ href #examples
+ a Edit
+ href edit.html
+ a GitHub
+ class cta-button
+ href https://github.com/breck7/scroll
+ div
+ class hero-content
+ h1 Write Better with Scroll
+ p The extendible markup language that makes source beautiful and compiles to anything
+ a Get Started
+ class primary-button
+ href https://hub.scroll.pub/
+ main
+ section
+ id features
+ class features
+ h2 Why Scroll?
+ div
+ class feature-grid
+ div
+ class feature-card
+ div ⚡
+ class feature-icon
+ h3 Simple Syntax
+ p Like Markdown, but more powerful. No parentheses needed.
+ div
+ class feature-card
+ div 🧩
+ class feature-icon
+ h3 Extendible
+ p Build your own custom parsers.
+ div
+ class feature-card
+ div 🎨
+ class feature-icon
+ h3 Beautiful Output
+ p Create stunning documents with minimal effort.
+ div
+ class feature-card
+ div 🚀
+ class feature-icon
+ h3 Fast & Light
+ p Built on the efficient PPS Stack.
+ section
+ id examples
+ class code-demo
+ h2 See It In Action
+ div
+ class code-container
+ pre
+ class code-example
+ div
+ class code-output
+ footer
+ div
+ class footer-content
+ div
+ class footer-links
+ a Documentation
+ href https://scroll.pub/tutorial.html
+ a Community
+ href https://www.reddit.com/r/WorldWideScroll/
+ a Blog
+ href https://scroll.pub/blog
+ p Started by Breck Yunits. Evolved by a community.
+ https://twitter.com/breckyunits Breck Yunits
+ https://github.com/breck7/scroll/graphs/contributors community
+
+
+ First suggest a short, memorable domain name ending in scroll.pub that represents this website. Then provide the website files. Use this exact format:
+
+ ---domain---
+ (domainscroll.pub here)
+ ---index.scroll---
+ buildHtml
+ baseUrl https://(domainscroll.pub here)
+ metaTags
+ editButton /edit.html
+ title (Title here)
+ style.css
+
+ (body content here. no blank lines please.)
+
+ script.js
+ ---style.css---
+ (CSS content here)
+ ---script.js---
+ (JavaScript content here)
+ ---end---
script.js
Changed around line 1
+ const canvas = document.getElementById('gameCanvas');
+ const ctx = canvas.getContext('2d');
+ let aspectRatio = 16/9;
+
+ function resizeCanvas() {
+ canvas.width = Math.min(window.innerWidth - 40, 1200);
+ canvas.height = canvas.width / aspectRatio;
+ }
+ resizeCanvas();
+ window.addEventListener('resize', resizeCanvas);
+
+ const plane = {
+ x: 0.5, y: 0.5, size: 0.03,
+ velocity: [0, 0], maxSpeed: 0.02
+ };
+
+ let entities = [];
+ let lastSpawn = 0;
+
+ class GameEntity {
+ constructor(type) {
+ this.type = type;
+ this.x = Math.random();
+ this.y = Math.random();
+ this.strategy = Math.random() > 0.5 ? 'cooperative' : 'aggressive';
+ this.lastAction = performance.now();
+ }
+
+ decideAction() {
+ const timeSince = performance.now() - this.lastAction;
+ if(timeSince > 2000) {
+ this.strategy = plane.score > 50 ? 'aggressive' : 'cooperative';
+ this.lastAction = performance.now();
+ }
+ }
+ }
+
+ function gameLoop(timestamp) {
+ ctx.clearRect(0, 0, canvas.width, canvas.height);
+
+ // Update positions
+ plane.x = Math.max(0, Math.min(1, plane.x + plane.velocity[0]));
+ plane.y = Math.max(0, Math.min(1, plane.y + plane.velocity[1]));
+
+ // Spawn entities
+ if(timestamp - lastSpawn > 2000) {
+ entities.push(new GameEntity(
+ Math.random() > 0.3 ? 'ally' : 'enemy'
+ ));
+ lastSpawn = timestamp;
+ }
+
+ // Draw plane
+ ctx.save();
+ const px = plane.x * canvas.width;
+ const py = plane.y * canvas.height;
+ ctx.translate(px, py);
+ ctx.rotate(Math.atan2(plane.velocity[1], plane.velocity[0]) + Math.PI/2);
+ ctx.beginPath();
+ ctx.moveTo(0, -plane.size * canvas.width);
+ ctx.lineTo(-plane.size * canvas.width/2, plane.size * canvas.width);
+ ctx.lineTo(plane.size * canvas.width/2, plane.size * canvas.width);
+ ctx.closePath();
+ ctx.fillStyle = var(--plane-color);
+ ctx.shadowBlur = 15;
+ ctx.shadowColor = rgba(255,215,0,0.5);
+ ctx.fill();
+ ctx.restore();
+
+ requestAnimationFrame(gameLoop);
+ }
+
+ // Input handling
+ const touchPos = {x: null, y: null};
+
+ canvas.addEventListener('mousemove', e => {
+ const rect = canvas.getBoundingClientRect();
+ touchPos.x = (e.clientX - rect.left) / canvas.width;
+ touchPos.y = (e.clientY - rect.top) / canvas.height;
+ });
+
+ canvas.addEventListener('touchmove', e => {
+ e.preventDefault();
+ const rect = canvas.getBoundingClientRect();
+ touchPos.x = (e.touches[0].clientX - rect.left) / canvas.width;
+ touchPos.y = (e.touches[0].clientY - rect.top) / canvas.height;
+ });
+
+ function updateVelocity() {
+ if(touchPos.x !== null) {
+ plane.velocity[0] = (touchPos.x - plane.x) * 0.05;
+ plane.velocity[1] = (touchPos.y - plane.y) * 0.05;
+ }
+ requestAnimationFrame(updateVelocity);
+ }
+ updateVelocity();
+ requestAnimationFrame(gameLoop);
style.css
Changed around line 1
+ :root {
+ --sky-start: #000428;
+ --sky-end: #004e92;
+ --plane-color: #ffd700;
+ --glow: 0 0 20px rgba(255,215,0,0.5);
+ }
+
+ body {
+ margin: 0;
+ font-family: 'Segoe UI', system-ui;
+ background: linear-gradient(to bottom, var(--sky-start), var(--sky-end));
+ color: white;
+ min-height: 100vh;
+ display: flex;
+ flex-direction: column;
+ }
+
+ .game-header {
+ text-align: center;
+ padding: 2rem 1rem;
+ position: relative;
+ overflow: hidden;
+ }
+
+ .gradient-text {
+ background: linear-gradient(45deg, #ff6b6b, #4ecdc4);
+ -webkit-background-clip: text;
+ background-clip: text;
+ color: transparent;
+ }
+
+ .game-container {
+ flex: 1;
+ position: relative;
+ max-width: 1200px;
+ margin: 0 auto;
+ padding: 1rem;
+ }
+
+ .game-canvas {
+ width: 100%;
+ height: 60vh;
+ border-radius: 15px;
+ box-shadow: 0 0 40px rgba(0,78,146,0.3);
+ background: rgba(0,0,0,0.3);
+ touch-action: none;
+ }
+
+ .theory-panel {
+ margin-top: 2rem;
+ background: rgba(255,255,255,0.1);
+ padding: 1.5rem;
+ border-radius: 12px;
+ backdrop-filter: blur(10px);
+ }
+
+ .strategy-metrics {
+ display: grid;
+ grid-template-columns: repeat(auto-fit, minmax(150px, 1fr));
+ gap: 1rem;
+ margin: 1rem 0;
+ }
+
+ .metric-box {
+ background: linear-gradient(145deg, rgba(255,255,255,0.15), rgba(255,255,255,0.05));
+ padding: 1rem;
+ border-radius: 8px;
+ border: 1px solid rgba(255,255,255,0.1);
+ }
+
+ @keyframes plane-tilt {
+ 0%, 100% { transform: rotate(-5deg); }
+ 50% { transform: rotate(5deg); }
+ }
+
+ @media (max-width: 768px) {
+ .game-canvas {
+ height: 50vh;
+ }
+
+ .theory-panel {
+ padding: 1rem;
+ }
+ }